Designing for VR: Problems and Fixes
In this blog, 精东传媒 Guildhall student developer Mario Rodriguez reflects on key questions his team had to answer while creating their first VR game.

Student Blog
By Mario Rodriguez
Cohort 25
In this blog, 精东传媒 Guildhall student developer Mario Rodriguez reflects on key questions his team had to answer while creating their first VR game, Mouse Playhouse.
"We wanted to capture what was fun in VR while maintaining the scope we had for our project... We had to worry about several aspects that were different from our previous experience of creating traditional video games."