精东传媒

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World Changing Research: Gaming for Global Good

Featured 精东传媒 Guildhall Research Projects

In addition to the specialized research projects that students complete for thesis and directed focus studies, many important research initiatives take place in collaborations between 精东传媒 Guildhall faculty, students, and academic research teams. Some of these initiatives include: 

Gamification Learner Initiative Projects

  • Mobile Games for Adult Literacy: Cross-platform mobile technology platform and games to help adult literacy skill development

  • Simulation Game Platform for Pathogen Threat Response: Serious game platform to help train government agencies and officials around pandemic and pathogen threat responses

  • Educational Minecraft STEM+C Games: Commercial game platform education mods to help learners access and acquire STEM-C skills

Embodied Learner Initiative Projects

  • Games for Virtual Reality Surgical Simulations: Virtual Reality (VR) technology gamified simulations built with game engines to train novice surgeons in Zambia by practicing portions of virtual hysterectomies that are scored by the game and recorded for virtual feedback from real-life surgical faculty based in the U.S.

  • XBOX Kinect Motion Games for Mathematic Learning: Motion capture technology single-player games to help math learners embody geometric principles intuitively with gestures

  • Virtual Reality Role-Play Simulation for Managing Risky Situations: Virtual Reality (VR) technology avatar dyad simulations built with game engines to help teens and young adults learn and practice behavioral skills to avert instances of sexual violence and disengage from risky behaviors

  • Educational Holographic Multiplayer Geometry Games: Collaborative Augmented Reality (AR) technology multiplayer team game to help math learners embody geometric principles intuitively with holographic shape manipulatives

 

Technology Enhanced Learner Initiative Projects

  • Augmented Reality Scavenger Hunt Games for Algebraic Learning: Place-based Augmented Reality (AR) technology games, including the Mathfinder App, help math learners to be ready to learn algebraic principles

  • Racism Coping Skills VR Simulation: Virtual Reality (VR) technology simulations built with game engines to help persons of color and minorities learn about how racist experiences are linked to unhealthy behavior patterns and practice healthy behavioral skills to cope with microaggressions and others’ recounting of stories of racism

  • Minecraft Games for Personalized Reading: Commercial game platform and artificial intelligence (AI) agents mods powered by large language models (LLMs) for personalized education provide universal access to learners with reading differences by offering tailored learning experiences to individual needs

  • Virtual Reality Improv Simulations for Building Emotional Intelligence: Virtual Reality (VR) technology dyad simulations built with game engines to help individual team members build emotional intelligence skills through the practice of virtual improv scenarios with a live puppeted avatar improv partner 
 

Machine Learning Initiative Projects